One Engine, Many Apps: Why My Second App Was Nearly Free
In an earlier post I described cloning an app — copying the audio player I’d built onto a tablet to give away. That was a copy: same content, same speaker, a second home. This post is about a step further. I took that same engine and pointed it at a different speaker, and then at a different kind of media — and it just worked. Each time, what should have been “build a whole new app” turned out to be “feed the engine something new.” ...